Titans of Space: The Best Immersive Gaming Experience I’ve Ever Had

I’ve had an Oculus Rift for a while now. It has been a very cool piece of technology since its inception, but I really feel like today I grasped the awe and amazement that I had been hoping for all along.  I finally loaded up Titans of Space, an immersive museum like experience that takes you on a tour of our solar system and compares some of the larger bodies in our galaxy.

I was simply blown away by this experience.

The video doesn’t come anywhere close to conveying how amazingly immersive this is.  I’d like to take a few moments to point out some observations about this “game”. Before I do though, I should point out that being a space fanatic, I’m probably a bit biased.

1. Navigation.

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Though the game starts out with many options in front of you, you can literally go through the whole experience without using a controller or keyboard. All you have to do is turn your head. There’s a spot you can look on your “dashboard” that tells the game you’re ready to move on. It was great and felt natural. I could tell anyone how to work it and they would just get it.

 

2. The body.

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When you look down, you see your body. They nailed the scale. While it may not be 100% accurate, it felt like my body. I placed my hands as they are in the demo and everything just clicked. I felt like I was there, not some disembodied head. I actually expected the hands to move when I reached up to scratch my face. Remember, I’ve played many of the demos out there. This one nailed it.

3. The sense of scale.

Everything actually looks huge. I still get that slight sense that scale isn’t real, and I suspect that has something to do with the screen being right in front of your eyes, but as you travel from planet to planet, you can feel the immensity. The only thing I might change would be the travel time. The speed at which you move between planets can almost make them feel smaller.

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I kept finding myself looking over my shoulder to see how far I’d gone from Earth. The sense of distance was as striking as scale.

4.The graphics aren’t great.  You can see in the video that the graphics are pretty simple. Simple textures laid over spheres. The low resolution screen of the current dev kit means that the asteriods are just pixely noise and the orbit paths are jaggy and hideous. Everything else positive overpowers this so much though.

even jaggier in the rift

even jaggier in the rift

Looking forward:

I absolutely can’t wait to see what an experience like this will be like with a higher resolution display and some more time put into the engine. I would pay money to sit through this, but luckily I can just open it up and do it again. I can’t wait for my kids to give it a try, I’m genuinely giddy with the thought of being able to give this to them.

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