There isn’t a ton of info about Rustclad yet. It looks like a uniquely styled game with extremely rich textures. What is really interesting though, is the process by which they are creating the in game assets. They’re building everything in miniature and scanning it in. While this has been done before do certain degrees for games (clay fighters anyone?), I really like the result. It seems to give a weight to things when there is an actual physical construction process.
They haven’t released much yet, but I’d keep an eye on Rusclad.